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Term 3

Week 11: Advanced Body Mechanics

The workflow checklist was insightful from this lesson. I had struggled with managing my animations before and had often jumped from blocking to spline and worked on different body parts at different stages.

Workflow Checklist
Advanced Body Mechanics: Planning

For the body mechanics animation, I wanted to try a character with a sword, inspired by a game character. Below are the reference and planning for the shot.

  • For my planning I focused on the overall timing first. Looking at my reference, I assigned the frame numbers with the key poses.
  • For the complicated movement of the flip, I made detailed pose breakdown, keeping in mind where toe and palm touch the floor.
  • I added a pause before the head lift up.
  • For the second half I exeprimented with a few sword movements for the initial planning.