This week was for learning material and texturing in Unreal. As having worked with node based materials in Blender, this was relatively easier for me to understand.
I created a master material. I added the following controls as parameters to modify for different instances-
- Texture Position, Rotation and Scale
- Albedo
- Specular
- Ambient Occlusion, Roughness and Mettalic
- Normal
- Surface Imperfections
- Emission
- Textures

Using this master material, I created multiple instances changing the parameters and getting materials for different surfaces.
