Advanced Body Mechanics: Blocking
I recorded some parts of the reference and revised my planning to add story to the character motion.
I also decided to change the ending to be just a simple jump rather than a spinning movement.

After the planning, I focussed on the timings of animation for the first blocking pass.
Unreal Engine : VCams
This week we tried to use Virtual Camera in Unreal Engine. It is a useful tool to quickly look around the scene and set up camera angles in Unreal Engine using just an iPad or mobile phone.
I attempted to take a few shots from my old project using my phone, but due to the vertical elevations in my project file, I could not record a proper take. But given the right environment, this tool can be useful for quick Pre-Vis or prototyping.
