Body Mechanics – Polish
To fix the overall motion path, I imagined the hips to be a bouncing ball. Tracking its movement in arcs and stopping after the slide made the physics of the body more realistic.

Some major fixes done:
- Better arcs for hips, head, hands and legs.
- Improved weight shift on each step.
- Added movement to fingers and sword sheath as overlapping motion.
- Fixed Sword flicks to be faster and snappier.
Acting Planning
For the acting animation, I chose a dialogue from a DnD series I watch. The dialogue had a variation in tone and went from arrogant to angry but in a sarcastic way. I decided to change the scenario and context of the dialogue to a funny, helpless situation that the actor is stuck in.

For the planning, I kept the voice audio and marked key moments when the sentences pause and change tone. Then I went on to record multiple references, deciding on 2 in the end. One had good head movement and timing; the other for the expressions.

Motion capture
This week we did a Motion Capture breakout. It was fun to experiment with different movements and see them translated in 3D software in real time.
I tested out some movements with a sword prop to get insights for my body mechanics shot.
I didn’t get time to take the motion capture data and retarget on a rig, but I will test them out after the term.
