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Term 3

Week 16: Face Acting Animation & Motion Capture

Body Mechanics – Polish

To fix the overall motion path, I imagined the hips to be a bouncing ball. Tracking its movement in arcs and stopping after the slide made the physics of the body more realistic.

Some major fixes done:

  1. Better arcs for hips, head, hands and legs.
  2. Improved weight shift on each step.
  3. Added movement to fingers and sword sheath as overlapping motion.
  4. Fixed Sword flicks to be faster and snappier.
Acting Planning

For the acting animation, I chose a dialogue from a DnD series I watch. The dialogue had a variation in tone and went from arrogant to angry but in a sarcastic way. I decided to change the scenario and context of the dialogue to a funny, helpless situation that the actor is stuck in.

For the planning, I kept the voice audio and marked key moments when the sentences pause and change tone. Then I went on to record multiple references, deciding on 2 in the end. One had good head movement and timing; the other for the expressions.

Motion capture

This week we did a Motion Capture breakout. It was fun to experiment with different movements and see them translated in 3D software in real time.

I tested out some movements with a sword prop to get insights for my body mechanics shot.

I didn’t get time to take the motion capture data and retarget on a rig, but I will test them out after the term.

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