Advanced Body Mechanics : Blocking plus
For the next pass, I added moving holds and copied pairs. Both these concepts were new for me.




In the examples above, the overall body is holding a pose, but to keep life in character, a slight motion of the head or arm is added. This also gives a pause in the overall movement to add rhythm to the animation.
I also added a placeholder background to define the composition and added projectiles that the character is deflecting to make the shot more engaging.
Errors to be fixed –




Unreal Engine : NDisplay
At its core, nDisplay is a system in Unreal Engine that lets you project your virtual environment onto multiple displays, like LED panels, projectors, or even curved screens. All these displays can be synced together in real time. This is the backbone of many modern virtual production sets, where instead of a green screen, actors are surrounded by digital environments displayed on massive LED walls.
It is certainly an evolution in filmmaking techniques, from the use of green screens to making it more immersive for the performer to see their background environment in real time. It would also make a better lighting setup for the shoot and reduce the post-process lighting work.
I was always intrigued by how The Mandalorian was produced; I had looked at their making-of videos but never understood how the displays worked. After this lesson I learned how the combination of NDisplays and VCams might have been utilised to create real-time changes in the environment linked to the camera movements.

Another use of NDisplays can be the anamorphic commercial banners. The artist can make the animations as usual and make the output be displayed on multiple screens or a curved screen easily.
