Categories
1.1 3D Computer Animation Fundamental Immersion (UE5)

Week 6: Control Rigs

Understanfing Rigs and character animation in Unreal was a bit complicated. The Riging process was using node based coding which I could grasp, but keyframing the animation was time consuming.

I used Blender for my character rig and animations. For importing the animations, I imported the character model with rig first as an fbx. And then imported animations as separate actions to plugin on the character rig.

Character rig in UE5
Fixing wall panel
Pushing stone block
Pulling dome

Leave a Reply

Your email address will not be published. Required fields are marked *