For my story, I needed broken building parts reconstituting into the original state. To get the right fracture amount, I tried multiple fracture seeds and setting until it was looking as needed. For creating further damage, I added 2 or 3 levels of fractures to some assets.
I used 2 different Chaos collections to record the fracture on the dome and wall parts. Recording and then keyframing the static pose time on the Chaos Cache managers, I managed to get the rebuilding animation in the sequencer.



