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1.1 3D Computer Animation Fundamental Immersion (UE5)

Week 4: Materials

This week was for learning material and texturing in Unreal. As having worked with node based materials in Blender, this was relatively easier for me to understand.

I created a master material. I added the following controls as parameters to modify for different instances-

  • Texture Position, Rotation and Scale
  • Albedo
  • Specular
  • Ambient Occlusion, Roughness and Mettalic
  • Normal
  • Surface Imperfections
  • Emission
  • Textures
Master Material

Using this master material, I created multiple instances changing the parameters and getting materials for different surfaces.

4 different Material Instances using the same Master Material

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