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1.1 3D Computer Animation Fundamental Immersion (UE5)

Week 3: Production Sequencer

For this week, we worked on sequencers and cameras. Within my project file, I created cameras for the required shots and placed them in sequence of the script. Then animated the camera movements using transform keyframes on the sequencer and editing the graphs to get desired motion.

To break down the scenes, I created a main Sequencer and 3 Sub-sequences for each scene.

This is a draft export of the camera cuts from the main Level Sequence.

Within the subsequences, I added the character and levels that I wanted to be hidden. Each asset was coverted to spawnable and turned on or off where required. Below is a subsequence where I turned off the ‘City’ Level to have just the terrain and fort visible.

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