Categories
1.1 3D Computer Animation Fundamental Animation (Maya)

Week 1: Bouncing Ball

The Bouncing ball animation was the first exercise. With the aim to understand spacing and timing while applying squash and stretch principle.

Final Animation

I planned it using a guideline to denote the exponentially losing energy of the ball, both in height and distance. Once the planning was complete, I moved on to create key frames and edit the graph editor to achieve the desired interpolation.

After the location and rotation in place, I added squash and stretch to the ball for the impacts.

Leave a Reply

Your email address will not be published. Required fields are marked *